
Built by basketball players, for basketball players
We didn't just ship features — we're building the digital layer for pickup, bookings, and community around the sport we love.
To make basketball easier to access and more connected at a local level.
Origins
Our story
Ballr exists to make basketball easier to access and more connected where you live. Interest in the game keeps growing — but finding regular runs, the right people, and affordable court time is still harder than it should be.
Meanwhile, great spaces often sit quiet next to crews who would happily fill them. Tom and Kelvin, two school friends, started Ballr to close that gap — the same enjoyment, connection, and opportunity basketball has given them, scaled for everyone who wants in.
Basketball is the UK's second most-played team sport but remains under-supported: high hire costs, patchy indoor access, and outdoor courts that need love. Ballr tackles coordination and cost — booking, splitting fees, pickup, and messaging — so more people can actually play.

Third spaces, fair access, and pride in the court at the end of your street.
People behind Ballr

Tom Myers
Strategy & partnerships

Kelvin Ndiritu
Technical lead
Local runs, big picture
We’re focused on real courts, real crews, and the friction of finding a game where you actually live.
One flow
Listings, bookings, cost splits, and open runs — fewer tabs, fewer excuses, more ball.
Your schedule
Early lunch, late evening, weekend tournament energy — organise when you can actually play.
Where we're headed
MVP & learning
Ship fast, listen to players and venues, tighten the core loop.
Nationwide expansion
More cities, deeper partnerships with facilities and councils.
Deeper engagement
Stats, challenges, and tools that keep crews coming back.
Ready to run?
Join players using Ballr to find the next game and grow the community — one court at a time.
